
Hi, Adorers!
The Creature Collecting Major Update is here! The patch notes can be seen below.
You can also check our devlogs to know more details about the new content & changes.
Develog 1 - Patch 0-4 | Devlog: New creatures, new Boss, new map & more: https://store.steampowered.com/newshub/app/1074620/view/2266946722433606052
Develog 2 - Patch 0-4 | Creature Collecting & Trait System: https://store.steampowered.com/newshub/app/1074620/view/2266946722433894566
New Content
- New Creature Collecting System
- New Trait System (bonds & curses)
- 10 Bonds
- 7 Curses
- 1 new map
- 3 new Creatures
- 1 new Boss
- 2 new items
- 4 new songs.
Implementations
- [ Community Suggestion ] - New Menu screen!
- [ Community Suggestion ] - Now, after you start the game or after each run, you spawn inside the temple.
- [ Community Suggestion ] - Now you gain one Heal Potion before the final boss.
- [ Community Suggestion ] - When you open your map, now also shows the World Map of where you are in the run.
- [ Community Suggestion ] - Edit Creature's name
- New garden on the temple.
- Level Cap: You can only level up your creatures to level 5 while playing in the Regular Dificulty. If you play in the Insane, you can level them up to 10.
- Tabs to navigate on the creature's card.
- Button Tips showing on the lower left of the screen
- New Credits window
- New death screen
- Indicator of when your creature levels up
- New VFX for when your creatures get healed
Changes
- [ Community Suggestion ] - Replaced two musics that were too relaxing.
- [ Community Suggestion ] - After dodge roll, the player doesn't walk back to the last mouse click anymore.
- [ Community Suggestion ] - Reworked the AI Zella's attack.
- Big rework: Every attack now causes stagger on the enemy. Armor(yellow bar) still blocks the stagger. This will create other opportunities for the player to counterplay his foes and be more aggressive, instead of just running/rolling and wait for a window of attack.
- Big rework on how the creature's health increase for each of their level. Combined with the map balances, the difficulty incrementation should feel much more fluid now.
- We merged NG+ and NG++ into one. Now we have Regular difficulty and Insane difficulty.
- Now you have a little description of each generic synergies icon.
- [Item] Draknar Tears now gives double XP to your creature instead of giving it +1 level.
- Now you can skip cutscenes.
- Player death doesn't kill his creatures anymore.
- Scoreboard changes.
Balance
- Rebalanced the number of creatures, and their levels, that spawn on each area. Combined with the creature's health changes, the difficulty incrementation should feel much more fluid now.
- Enemy stuns now last half of the time
- Lowered Breor's health
- Icy: Lowered the time between attacks of the AI
- Frogma: Lowered the lava damage
- Frogma: health reduced from 25 to 18
- Louxar: Stomp attack collider size reduced from 8 to 7.7
- [Item] Chalice now costs 60 gold.
Bug Fixes
- Fixed when you died and could not move the player (keyboard / mouse).
- Fixed a bug where you needed to do the tutorial again.
- Fixed lots of places where creatures were getting stuck(please, send us pictures if you find more! :D).
- Fixed a bug where you were able to spawn creatures inside the water.
- Fixed: spending stamina when the player was holding a creature and recalled it.
- Fixed: scrah walking through the target.
- Fixed: wrong capture button image in the controls menu.
- Fixed: Walk while depositing fragments in permanents.
- Fixed: Felwin activating the special again after getting stunned.
- Fixed: Getting stuck in the essence window.
