Hey Peeps!
We’re only days away from the release of Before We Leave on Steam, and what better way to celebrate than by sharing a glimpse into the shiny new content that will be available!
But before we do, let us look back at the story of Before We Leave’s development, and the three-year journey it took to get to where we are today!
Now, without further ado, let’s look ahead at what’s coming in your new universe with Update 5, ushering in Scenarios just in time for the Steam launch!
Scenarios
There are now 4 scenarios, which alter the way Before We Leave plays:
First, we have “Apocalypse Soon”, which tells a story of how your Peeps ended up in the underground Shelter at the start of the game. It’s a race against time to try to save your Peeps!
Next, “Getting Busy” challenges you to keep all your Peeps happy, when the rules for how more Peeps are created get changed.
The “Planning Committee” scenario messes with the rules for placing buildings. It’s a must try for anyone looking for a challenge.
And last but not least, “Seed Hunter” gives you a game where you can’t build Fields for food until you’ve found new seeds to plant.
Weather
- New weather systems that roam around planets will add unique challenges for your Peeps, and weather can be hot or cold, dry or wet, windy or calm.
- Hot or Cold weather causes fatigue and affects how productive your fields are.
- Desert and Snow islands now cause fatigue as a result of their default weather settings!
- Wind affects movement of both Peeps and Ships, and also how productive Wind Power Generators are.
- A new overlay will be added to display weather systems and effects.
- For an added challenge, there's a new game difficulty setting to control weather in your games.
Airships
You can now invent and construct Airships!
- Passenger airships allow you to set up trade routes for Peeps, either to quickly populate a new Island, or to continuously ship happy Peeps one way and sad Peeps back the other way, so you can cheer sad Peeps up on a nicer Island.
- Trade and Colony Airships work about the same as their ocean counterparts, except that they can trade/colonise into the middle of islands.
In addition to this, we also have 56 achievements ready to tackle and Steam trading cards as well.
And with that, we can’t wait for you to join us on the 13th to try out the new challenges, but if you can’t wait until the 13th, feel free to join us on our other channels to talk all things Before We Leave:
Follow Before We Leave on Twitter
Join the Before We Leave Discord
In the meantime, keep an eye out for Space Whales!
-Faye, Team17
