Howdy everyone,
Great news! The Planet Editor update is feature complete!
Other than that, it's been a little quieter this week - we’re going through feedback and polishing the Planet Editor update. Thanks to everyone who is giving us feedback ːsteamhappyː We should have a release date for you all soon-ish!
macOS
As you'll know from our announcement a few days ago, the macOS version of Before We Leave is finally here on both EGS and Steam! Thanks to everyone who let us know this was something they wanted - as always, your feedback and the time you take to give it to us is greatly appreciated :heart: If you encounter any bugs, please let us know down in #player-support and mention you’re using the macOS version of Before We Leave.
Lockdown in NZ… again
So we’re in lockdown again. We’re very confident this won’t affect the studio or our work on the Planet Editor update, but if it does, we’ll let you know! To our fellow Kiwis - kia kaha! We've got this!
Beta Branch Patch Notes
- Fixed the Apocalypse Soon scenario
- Fixed tooltip on the Rainforest weather preset button
- The operational state when placing buildings (Operational/Constructing/Destroyed) is now remembered between buildings
- Changing the operational state to Destroyed changes the preview model
- Changed "Generated Planet" to "Auto-generated Planet"
- Fixed some issues with saved planets not remembering their validation data until the game had been closed and reopened
- Fixed the reporting of the Ruinied Ship or 50 Red Research validation
- Transmogrifier validation now also passes if there is 30 Tools instead
- First Planet icon in New Game now shows the correct warning tooltip if the selected planet isn't suitable
- In Planet Editor, card for ships/animals/minotaur etc state what kind of thing they are next to their name
- Island name now updates when enter is pressed
- Fixed an error that was causing incorrect text in notifications in games with custom planets
- Fixed tooltip on upgraded road buttons in Planet Editor
- In New Game, if you select some custom planets and then change the number of planets, the custom planets move about sensibly
- In Planet Editor, resource caches now sensibly connect to roads
- If the Crystal Island spawns in ocean tiles that haven't yet been explored, it now displays correctly
- Fixed an issue that was causing the game to stay on the loading screen if the loading process failed - it now goes back to the main menu and displays an error dialog
- Fill slider now changes in 5% increments
- If you build a Whale Charmer without visiting a second planet (because your custom planet is set up to allow it), space whales now start arriving
If you're keen to try out the Planet Editor sooner rather than later, don't forget you can try it out in our Beta Branch here on Steam.
That's it for now folks! See you in a weeks time :)
- Emily, Community Manager
