Howdy everyone! I hope you’re all well <3
It’s a pretty quiet week on the news front - we’re still working hard on the Planet Editor update, and staying safe during Aotearoa’s latest lockdown.
Deleting Planet Editor Beta Saves
Early next week we'll be making a change to the Beta Branch of Before We Leave (on EGS and Steam!) that will invalidate all current Custom Planets! This is so that when the update releases properly, any old Custom Planets that may have issues from being created while the update was still under construction won't cause issues. We want the launch to be as smooth as possible!
Beta Branch Patch Notes
- Fixed position of Peeps in Protective Elevator
- Fixed issues causing infinite loading screens. Error dialog that is displayed now has links to Discord and Website for submitting issues
- Fixed an issue with saving ruined player-created transmogrifiers
- Fixed an issue with the Ctrl-Click menu in terrain placement mode not closing when it should
- Added an error info pin if a Shipwright or Port gets trapped in an inland lake in the Planet Editor
- Fixed the Seed Hunters scenario having an error on load
- Show error tooltip if all of a brush is invalid in Planet Editor
- Fixed an error when placing water in land-locked lakes
- Selecting buildings in-game when they're on an Island you haven't colonised yet now shows a small card
- Fixed some issues with multi-tile buildings not connecting correctly to roads or elevators in Planet Editor
- Fixed some issues making building placement invalid when their entrance(s) are facing cliffs or forests in Planet Editor
- Fixed removal of a Gremlin House not removing the Gremlins
- If you choose not to change the state of a building, the dropdown now flicks back to the current state
- You can now place one Ancient Ruin per island - it used to be incorrectly one per planet
- In Planet Editor, Ancient Ruins show if they're containing Technology or Minotaur
- In-game, if you reveal a tile containing a Port, or an Accommodation building containing Peeps, the Island instantly becomes owned by you
- Changed the state-change message to make it clear you will lose configuration, such as resources that have been added to the building
- Fixed some issues if you select custom planets then turn on Tutorial in New Game
- Ports you don't own can no longer be viewed or used in shipping lanes
- Fixed some achievements firing in Planet Editor mode
- You can now colonise a second island on your first planet if it's the only other option, even if it's "a bad place for your first colony"
- Changed placement + demolition of Crystal Island trigger/seed so that you place/remove both of them as one action
- Historical Document dialog shows a number for how many you've earned
- Added Ctrl-Z Undo to keybindings
- Adding initial islands in Planet Editor dialog now has a seed value
- Released the MacOS version to Experimental as well as Windows
- Added an option to cycle the specific model used for things like Vegetable Fields
- Desalination Plants now operate in a closed off piece of Ocean (but not inland-water)
- Prevented placing Astrobaleenium close to existing buildings
- Fixed an issue that could make elevators or multitile buildins appear underground when placing them in the Planet Editor
- Fixed some issues caused by construction sites behaving like "enter from any side" buildings when placing them, even if the final building won't work that way
- Added a different Choose Planet dialog, so you can now see more information about the planet you're selecting
- Pressing escape with the Choose Planet or Difficulty Settings dialogs open now goes back to the New Game dialog
- Fixed an issue with changing the state of a building that was leading to a error on load
- More fixes to prevent inifinite loading issues (They occur when there's an error on load that isn't handled correctly)
- In Main Menu, moved Load Game to come just under New Game
- Fixed some issues in Planet Editor where the right construction button wouldn't highlight when selecting with hotkeys
- Fixed an issue with placing roads in Planet Editor on an island that has no buildings yet
- Fixed an issue preventing the grass colour from updating correctly
- Updated the road texture under Protective Elevators
- Ruined Orchards now have ruined looking trees
- When using Ctrl-click to select a building upgrade to place in Planet Editor, sometimes the building model or card wasn't updating correctly
- Resource Caches placed in Planet Editor now become owned by the player on starting the game, so that their resources show up in the UI
- Corrected texturing of ruined Marketplaces
- Fixed an issue with the wharf of ruined Ports/Shipwrights appearing inside the land
- Fixed an issue that could leave behind the rocky tile side models when removing a highland tile in certain circumstances
- Cleared the 'ruined' flag if you switch to placing an object that can't be ruined (like a Rusty Hulk)
- If you close the Island Details panel in Planet Editor with un-applied changes to the resources, it now asks you if you want to proceed
