Greetings, everyone! We hope you've been enjoying Questlist!
Today's patch might be a small download, but it introduces a highly requested feature and a bunch of fixes. Read along for the full changelog!

Many players have requested New Game + and it's finally here. Here's how it works:
- NG+ will unlock after completing the game once. If you already saw the ending credits at least once, you're in luck: NG+ is immediately available for you;
- Starting a new game from the main menu will offer you a choice: you can either start a fresh new savefile or a NG+ savefile;
- You'll be asked to answer a couple of questions to determine the outcome of specific quests;
- All the quests of days 1 to 11 will be marked as complete (except the long-term ones), and the rewards will be in your bag;
- The party will start at lvl. 20 with a selection of decent equipment, and enough gold to purchase upgrades;
- Most of Vera's skills will be close or very close to their first upgrade;
- After a super brief story recap, you'll be able to see the date scenes of the route of your choice, then jump straight into the confession scene on day 11;
What was that about trading cards?
We are very excited to announce that Community Items will soon be available for Questlist!
That means trading cards, badges, emoticons, profiles and... yes, we also went the extra mile and went for Point Shop Items! Two exclusive animated stickers will be released when they're ready. Which is soonTM. Here's a little preview:

Bug fixes and balance changes
Thank you all for reporting any issues and giving us feedback!
Balance changes
- We upped the escape rate to 100%. This should help against the enemies in the Rosedell Caves. Their stats are untouched, but now you'll be able to run away instead of seeing the game over screen if you get unlucky;
- We slightly reworked Fear: characters cannot get chain-feared anymore, and they'll be able to perform actions in combat more often;
- The final boss is now a bit slower (giving you more chance to go first), will use Banish less often, and will inflict Freeze less often;
New content
- Added voice acting to two boss battles in the Emerald Maze;
- Added voice acting to the boss of the 'Not my kind of spelunking' quest;
- Added a ! balloon to Mavis on day 12;
- Made unselected choices semi-opaque. This makes the selected choice pop up more;
Bug fixes
- Some typos & text running out of the textbox have been corrected;
- Passability in a lot of caves has been adjusted;
- Fixed a crash caused by a misnamed asset on day 13;
- Fixed shenanigans caused by the crystals in the third stretch of the Emerald Maze;
- Fixed a possible crash in the gallery;
- Fixed a softlock caused by the Jester boss in Reniel's route;
Merging of the live and BETA branch
We decided to downgrade the framework used for everyone.
"Wait, shouldn't you upgrade it?" I hear you say.
Well... no. The live version uses a recent version that offers a slightly better performance, but also occasionally causes freezes, and we don't want none of that.
Downgrading the framework also allows Windows 7 users to run the game, which is now officially supported. Achievement popups work as normal as well now~
