Developer Comments:
I'm trying to find a good balance between challenge and progress. I think that rewarding bonus experience gain from intensity is a good start. It should encourage players to try harder scenarios, without punishing them if they play easier scenarios. I wasn't quite happy with how straight forward the challenge levels were, so I added more unique attributes to make them more difficulty and hopefully more rewarding.
Expect a big scenario rebalance next week. I'm going to focus on how each individual scenario feels to play. And hopefully make them all feel very enjoyable.
Changelog:
New features:
* the scenario endscreen now displays if you quit a scenario
* the endscreen shows experienced gained during restarts (if any)
* reworked swarm modifier (more enemies spawn, faster spawn rate, more move speed)
* greatly enhanced the difference in overall difficulty between challenge levels
* you can no longer change the wave scaling in archmage+
* new boss skill: deals less damage based on percent of missing health
Polish:
* adjusted the version indicator on the main menu and also added it to the scenario select menu
* changed the "new scenario" button to "quit scenario"
* adjusted the intensity calculation
* boss count modifier no longer sets a minimum wave count
* adjusted the challenge visuals
Balance:
* intensity increases exp gained by 2% per point (was 1%)
* most modifiers no longer increase exp gain directly (its all done though intensity now)
* randomize wave modifier now gives +10% exp gain (was 4%)
* restlessness modifier now gives +10% exp gain (was 20%)
* increased the challenge experience multiplier
* greatly increased boss damage
* adjusted boss vitals
* experience given for defeating enemies scales more per wave
* experience given for defeating enemies slightly increases based on intensity
* reduced wind tower extra attack chance to 1 extra hit every 3.3 attacks (was every 2 attacks)
* reduced fire burn duration to 14 (was 16)
* reduced fire suppressed bonus damage to 3 (was 5)
* increased frost tower damage to 51 (was 49)
* increased water tower armored bonus damage to 7 (was 5)
* increased max wet stacks to 60 (was 50)
* increased lightning tower damage to 26 (was 24)
* increased light tower damage to 10 (was 8)
* reduced light tower attack speed to 1.3 (was 1.4)
* reduced light tower bonus damage per speed to 0.5 (was 0.8)
Bug fixes:
* selling is no longer available in the tutorial
