Hello everyone! It took me about a year and half of solo work on this project to finally deliver fully shaped incarnation of my initial vision. A vision of almost endless, fast, dynamic looter shooter with rpg-like development of your character, all of that watched from sidescrolling perspective.
Rain of Blood contnet
The transition from v.0.9 to 1.0 focused on polishing touches, fixing broken stuff and implementing some of your suggestions. Honestly, i don't remember all the stuff that was fixed or added, but ill try to answer this by a brief list.
- Leaderboards added
- Dreadborne citizens added
- Punisher legendary shotgun
- Autocanon legendary
- Animated portraits for each class
- New achievements
- Added achievement rewards - player markers(new reward type) and new pets.
- Dronemancer skills rebalanced(huge nerf to death beam).
- Countless of bugfixes
- Various UI tweaks
Near future & post release content
I hope the release will be smooth as butter, but my primary task for first post-release week is to monitor community center, act as support and fix bugs you ll surely find as i don't like leaving day one issues for later. In the meantime, it's finally time for me to actually play the game and discover new opportunities for future expansions as I want to keep post-release updates up to "Tryzna" standards. In the meantime please feel free to post in the suggestion thread as I read and consider all of them!
Right now there is one major content update planned - Ruins of Cybercity and its release is planned for next month and few others are being considered, but future development will show the direction.
With regards & and thank you for all your support
Tryzna
