New, improved and upgraded version of Space Wreck Demo is available! It contains a lot of bugfixes, usability improvements, a tiny bit of new content here and there and even new visuals! Want to know more, scroll down and read in detail. Pictures included!
While our original EA launch date was Feb. 25 (today) we released it as a free demo almost a month ago for the Festival and is still is available without restrictions ever since. We received a ton of feedback and suggestions from various sources -here in Steam community, RPG Codex, Twitter and TIG Forums as well as various streams and videos. I want to take a moment and express gratitude to everyone that played and shared their experience - thank you!
Based on this feedback we have fixed numerous bugs. And, additionally, we have a ton of new things/upgrades/improvements. Without further ado, here are some of them:
Better visual feedback in combat
Brand new visual effects to telegraph combat actions better. Plus, now there are special, sometimes gruesome animations if your last hit is a critical success...

Easier to read
We increased text size and even completely revamped UI in some places to improve readability.

Why run if you can fly?
People requested faster movement. Instead, we gave them the ability to fly

Better inventory
Apart from bigger text size, inventory now also features multiple filters - armor, weapons, keys, drugs - to make ruffling through your possesions easier:

Correct cambot functions
This game is very much about avoiding combat in multiple ways and some builds have so few hit-points that a single shot can be fatal. To avoid accidental deaths on a simple wrong turn, we adjusted station security bots to warn first and attack only if the player ignores it. This actually is the expected behavior of space station security systems lore-wise.

Better dice rolls
Rolling dice is a major part of the game! We added difficulty and fail/success indicators to make the messaging clearer and the ability to skip the animation with a single click.

These and many other smaller details have been changed and adjusted behind the scenes. Like the ambient music in the background that was missing before.
If you wanted to check the Space Wreck Demo out but somehow skipped it, this version could be what you were waiting for. Or, if you played on the launch, there are enough differences to jump in again.
In any way, we are anxious to hear all about your adventures and experiences!
Good luck captain!
