I released the game in early access to get feedback about the game in such a way that users would like to see it. Now the game has one location, 6 bonuses and one mini-boss.
About the game
I would like to make a record arcade for the youngest users. I stopped at the choice of opponents in the form of zombie sausages, the place of action is a picnic table.
Opponents overpower you by slapping, pushing. The player shoots from macaroni. (in the development of other types of weapons).
Every 1000 points scored will be attacked by a mini-boss (fiendish sausage) with increased health. When you reach 5000 points you fight with the Super-boss and in case of victory you get a new location and continue the game with a double boost.
About opponents
Zombie sausages with different amounts of health and speed of pursuit of the player. At destruction of the opponent the bonus drops out.
About bonuses
The apple adds health to the player, appears when the health drops to 30%, you only need to sneak through the zombie sausages to get it.
Shield - falling out of a sausage destroyed, one shield - one hit of the sausage. Loss frequent.
Coin - adds points to the player’s total score.
Bonus circle - increases the radius of the circle in which bonuses are accepted by the player. Rare fallout.
Jetpack - allows you to climb over the battlefield and shoot without fear or get to another bonus bypassing the attacks of zombie sausages. Loss frequent. Consumed by timer.
Acceleration 2X - accelerates the movement of the player or the speed of shooting. Loss frequent. Consumed by timer.
That's all for now. I very much hope for feedback and want to know your opinion about the possible future of this game, how you would like to see it, what wishes you have, possible changes in the balance of bonuses and the strength of the blows / speed of blows / speed of movement of opponents.
Join the community of sausage killers and contribute to the development of the gameplay - community page
