Hey everyone! We've been hard at work to fix some more bugs and polish the game overall. Check out the patch notes below and don't hesitate to reach out on the Steam boards or on Discord if you have any questions or comments!
Patch Notes: 11/13/2021 - v10.42
- Blind and Stealth Mechanics Reworked. We heard your feedback and understand that no one was really a big fan of the "RNG" implementation of Stealth and Blind. So we reverted those changes closer
to the older version:
A blinded hero will have a 100% chance to miss all cards played on enemies. Anything played on allies or your minions will still cast.
Stealthing will cause the enemy to retarget a random adjacent lane immediately and prevent any enemy from targeting them at the start of the next turn. If there is no "valid target" enemy will default to casting forward in its lane, potentially causing a stealthed target to be retargeted. If an enemy stealths, their lane can no longer be targeted, but they can take Area damage, Damage over time, etc...
- Reworked Dark Rangers passive to only gain Stealth after taking a total of 25 damage in a turn (40 for the Super Elite)
- Added some extra protections for quitting mid battle and continuing to prevent previous battle code from lingering in the next run.
- Removed the "Buried Card" tile (Pick a Single card for a hero) and replaced it with more "Card Pile" nodes that give 3 random cards for a specific hero.
- Fixed a bug where dead enemies could cast in rare circumstances.
- Fixed a few more bugs in the tutorial that would prevent moving past the first battle.
- Changed the Essence Rewards to now give +AP, +Redraw, or a big team heal.
- Fixed Oath of Protection using the final value to spread to allies.
- Fixed Execute from registering two kills instead of just one.
- Fixed "Corrupted Battles" in Heroic mode and higher difficulties, to give the proper effect to the battle. They cost NO threat to fight, but apply a negative status effect to all Heroes and Enemies alike, at the start of each turn.
- Updated and remastered some music tracks and a lot of sound fx.
- Added more missing Hero Frames from achievements (Scorched lands in particular).
- Added the Neutral card unlock visual to the end of run details.
- Improved the "Unlocked new Card" visual at end of run, with a fresher look and more exciting VFX.
- Fixed Events that traded random potion for something else and that potions remaining visible in future battles.
- Fixed instances of the AP Cost of a card not updating or reflecting the right (usually lower) amount.
- Fixed Toughness from multiplying its stacks to show a wrong number.
- Added Hero Levels indicator right to the hero asset in the team builder and collection.
- Fixed Angorn's Unlock Achievement from messing up the ability to view him before he's unlocked.
- Healing from Campsites increased to 20 (from 10).
- Starting HP for Heroes reduced by 2 Health across the board.
- Fixed Akhan's Passive Mass Confusion from doing some truly spectacularly confusing stuff. Now adds cards to your deck, like its supposed to.
- Updated the Credits list accessible from the main menu.
- Dialogues before a Boss now darken for the person not talking to clarify who is saying what.
- Fixed an issue where enemies would recast cards from a previous battle if they were forced to swap lanes in the last battle.
- Updated a ton of cards with final illustrations.
- Updated a ton of cards with final VFX and SFX.
- Fixed Exploding Paw from now also Shield-stealing.
- Changed Smoke Bomb to apply Stealth and Cleanse to a single target.
- Fixed Static Conduit passive for Skaros Skycaller to work as written on the card.
- Reworked a few enemy abilities that applied Blind in an Area, which became absolutely broken after the Blind change.
- Changed the Event Popups and Shard Battle popup to not cover up the face of the super elite, which was annoying.
- All the Passives for Akhan's Claws have been changed to only affect the claw and no longer do Area effects.
- Updated Lazaar's image with his new Bat-inspired personae.
- Various other small bug fixes and improvements.
Have a great weekend everyone, and happy gaming!
-The Arcanium team-
