It's Here!!! The Big Patch has arrived on the on the Live Branch!!
We would like to thank you all for your patience while we reworked some of the mechanics that were received poorly, and apologize for the disturbance. Thanks to your feedback, we were able to revert some of the features from last patch, improved in a lot of areas and fixed a ton of bugs! We are dedicated to making Arcanium the best game it can be, and dedicated to listen to all of your feedback.
We have also decided to push back Arcanium's full 1.0 launch in order to focus on fulfilling the roadmap we had initially talked about. The roadmap will be updated very soon to reflect the changes.
Patch Notes: 11/5/2021 - v10.41
- We brought back the ability to swap heroes to different lanes by dragging them. Doing so costs 1AP and can be done at any time.
- We went back to having Melee cards (same lane targeting) and Ranged cards (same/adjacent lane targeting), and lost the concept of "baseline range" on every card.
- Opportunities to draw cards was increased. Each Hero will redraw 3 cards at the start of each turn.
- Individual Action Points (AP) are back and each Hero will regain 3 out of 5 AP at the start of each turn.
- The Essence Upgrade screen will now let you give a selected Hero a permanent AP for the rest of the Run. Once all Heroes are maxed out, you will instead have access to a powerful team-wide heal instead.
- We changed the "New Ability Card" tiles on the map, to give away a bundle of 3 random cards for a chosen Hero, as opposed to giving 1 card. You will get Ability cards faster, replace some starters and will be able to create a lot more interesting builds quicker into the Runs.
- We added a lot of "Retain" cards to the game to balance the fact that all cards now flush at the end of each turn. Retain cards stay in your hand whenever you pass your turn. This will allow us to have a layer of strategy we didn't have before, where Retain cards will be pound-for-pound weaker than their non-Retain counterparts, but will be more flexible and played whenever the timing is right.
- We added a ton more VFX including all new ultimates for each Hero.
- We updated a lot of card illustrations including all new Minions.
- We added new Battle music tracks for more variety.
- We added a lot of the cosmetic frames that will be available at 1.0. You can find out about them by consulting the Achievements from the main menu and checking out each achievement. More cosmetic frames will be added in the next weeks.
What's next?
We want to keep working closely with our players and fine-tune the balance. A ton of new VFX, Illustrations and sounds/music is under way and will be added to the game in the next weeks as well. When the dust will have settled, we will be ready to start working on the next content milestones.
First, we'll be releasing Celeste, the Priestess and Carrion, the Necromancer.
At the same time, we will start implementing a brand new mode: Arena mode. Arena mode will be a more condensed, quick and action-packed mode with zero map exploration. That's right, Arena will let you pick a party of 3 Heroes and battle increasingly difficulty enemies until you reach the very last encounter, or fail. Vendors and special events will be inserted between battles at random and propose new cards, Artifacts, healing or team-wide perks. All enemies from all Provinces will mix up, forming unique compositions and puzzles that will keep you on your toes.
In the meantime, enjoy the patch, happy gaming everyone!
-The Arcanium team
