Patch Notes: 1/29/2021
V.0.993
NEW HERO: RAGNAROK
We’ve made some changes to the Battle and Exploration of ARCANIUM in order to make the game more engaging. These changes also addressed a lot of the core issues with the game, and make the experience a lot more balanced and enjoyable on all levels. We hope that we all enjoy the new version.
Ragnarok is OUT now! Here are some feature highlights:
Battle Hardened war commander and a Mercenary Class Hero.
Unlockable with 100 Anador Stones.
Specializes in playing Minion cards and boosting them in order to crush his foes.
Comes with a brand new set of 32x Ability cards and 2x Heirloom Artifact cards.
New Keyword: Promote. Promote will be found on Minions. Each time a Promote Minion is played on an already existing Minion on the board, it will absorb its Attack value to turn him into an even deadlier Minion! Doing so unfortunately will automatically apply “Exhaust” to the Minion and destroy it at the start of the next turn
NEW ARTIFACTS:
New Artifacts were added to the game to synergize with the new mechanics changes:
Heavy Chopper: Add 3 extra CP whenever you resolve your Combo and Breaker effects
Mimiko’s Phaseshifter: Teleport whenever you Dash
Battle Mace: Apply an extra Combo point per hit whenever you are below 8 Health
Combat Staff: Your melee abilities apply an extra Combo point per hit
Feathered hat: Your ranged abilities apply an extra Combo point per hit
Grenade Launcher: Draw 1 card whenever you play a card but lose 4 Health
Paragon of Focus: Whenever you destroy an enemy with an ability, return it to your hand and change its cost to 0 until played
UPDATED ARTIFACTS:
These Artifacts were changed:
Lost Medallion: Gain 2 Power whenever your team loses a Heart
Maleficent Crown: Apply 1 Vulnerable to all enemies whenever you lose a Hero in battle
Might of the Forest: Your abilities deal 1 extra damage for every 4 CP on the target
Nature’s Might: Deal damage equal to 50% of your Shield whenever an enemy hits you
Ornate Quiver: Gain 1 Power whenever you destroy an enemy with a ranged Ability
Twisted Staff: Restore 2 Health whenever you hit an enemy affected by Vulnerable
Apprentice Robes: Decrease the Burn, Bleed, Hex and Poison you receive by 1
Brass knuckles: Half of the Combo points remain on the target after you play a Breaker card
Dawnbreaker: Gain 1 Power and 1 Vulnerable at the start of each turn
Priest Battleguard: Gain 4 Immune whenever your team loses a Heart
Stormcast Pendant: Your Ultimate cost is reduced by 50%. Lose 4 Health whenever you add it to your hand
NEW BATTLE FEATURES HIGHLIGHTS:
The combat mechanics received a ton of new upgrades and tweaks over the past weeks. Here are some of the main changes highlights:
CP (Combo Points): Combos are a new mechanic that’s been added to this patch. Everytime a Hero hits an enemy, you will apply a CP. This means that Multistrike cards are the most efficient way to apply CP. CP is used as “fuel” to trigger explosive and exciting new effects. For that reason, a lot of Abilities have been modified to reflect this change. Please check out the in-game Collection to see how cards have been affected.
“Combo Scaling” Abilities: Some Abilities can now use the CP on the target to increase their effectiveness. Watch out for the new “Combo” keyword
“Combo Breaker” Abilities: Some Abilities can now destroy all current CP on the target to increase their effectiveness. Watch out for the new “Breaker” keyword
Action Points (AP): Action points are no longer shared by the entire team. Instead, Heroes receive their own AP to play Abilities. Heroes receive 3 new AP at the start of each turn.
AP rollover: Unused AP can now be stored for the next turns, to a max of 5AP total. Each Hero now has access to 5 AP slots maximum, visible on their portrait.
Fury meter cap raised to 30
“Recycle” mechanic. You can now Recycle any card in your hand by dragging it onto the Fury meter at the bottom right corner of the screen. Doing so will immediately Discard the card, but you will lose Fury equal to the card’s cost, as a drawback. This will allow you to unclog your hand whenever you feel the need.
NEW EXPLORATION FEATURES HIGHLIGHTS:
Exploration has received the most changes, here are some highlights:
Hearts: Your team now starts with 5 Hearts (in Normal mode). Losing a Hero in Battle will destroy a Heart. You can lose Hearts from the map as well as in Battles. Losing all Hearts will terminate your run. Hearts can not be regained. To compensate for the change, Heroes have their Health reduced baseline.
New Corruption mechanic: Stepping on a Corrupted tile will damage your entire team for 10 Health.
Day/Night cycle changes: Used nodes will be turned into Battles whenever you reach Night time. Battle tiles will be turned into Loot caches, Oracles or Campsites.
Campsites changes: Campsites can now only heal your team but have multiple options. They no longer allow you to Upgrade a card
Oracles tiles (new): Oracles are a new node type and will allow you to Upgrade abilities, with multiple choice options.
Loot Caches: Loot caches will now grant you 3 random ability cards (1x per Hero) as well as a Consumable
Acts and Corruption meter: Corruption cap has been lowered to 10, from 40, and the game has been split in 4 acts. A new act is reached upon defeating a Shard and will reset the Corruption meter to 0/10.
Cataclysm: Cataclysm will trigger whenever you reach 10/10 Corruption on the meter. Every step you take in Cataclysm will corrupt all tiles adjacent to the Shard and will keep doing so until the map is entirely covered.
Bonus Card Upgrades are now given as a reward for defeating a Super Elite earlier than 10/10 Corruption on the meter. 1x Card upgrade will be given per 1 Corruption left on the meter upon defeating the Shard battle.
Deck Building: Heroes start with 2 copies of 4 starter abilities instead of 3 abilities. Increasing the minimum deck size to 8. Unlock the Ult+ by reaching a full deck size at 12 cards.
OPTIMIZATION UPDATES:
We’ve managed to introduce some massive improvements in the code and added some resolution and windowed modes so the game will perform better on a wider variety of machines. A lot more optimization is coming, especially to the GPU and load on the graphics card. We hope you’ll feel a significant difference already.
Added support for Fullscreen, Maximized Windowed, Fullscreen Windowed, and Windowed modes.
Added support for many resolutions in the 16:9, 16:10, and Ultrawide aspect ratios.
As always, thank you for your continued support! Have fun and please report any bugs you would find in-game. You can join the discussion on our Discord server at discord.gg/Arcanium
