Good day for everyone!
Recently we haven’t updated the diary as we were preparing for DevGaMM 2019. On this conference, there was a stand for our game demonstration (showcase). DevGamm guests could see and play the build, have some conversation with the studio representatives and share their thoughts on the current state of the project.
SOS received a great deal of feedback reports and suggestions for the project development. They dealt with everything from the visual style to the gameplay. We were prompted many interesting techniques and solutions for improving UX and UI. We were given many examples of suitable mechanics from successful projects, and also told where it would be great to make a featurecut.
In a nutshell, DevGamm is a Klondike for any game developer :)
After the exhibition, our team gathered and revised the goals, objectives and ways to achieve them once again. We unanimously came to the conclusion that, for example, we should freeze and postpone space battles. The mechanics of the ships, their modernization and space flights will remain, but without fights.
However, in order not only to save resources, but to release a project that you’ll willingly play, we will develop the existing mechanics of spaceships movement . Let's make it fascinating, variable, influencing the events and atmospheric.






