Patch 2.00.6 of Selatria includes several gameplay adjustments and bug fixes.
Gameplay Changes:
- The AP costs and damage scaling of Harmony's abilities have been adjusted.
- The criteria for failure for the Vermilion Dodgeball minigame has been adjusted - It now requires being hit 10 times instead of 3.
- The spinning control minigame has been adjusted. The time amount needed to clear has been tripled.
- The amount of time the orb is active for completing sections of the Baizarok's Nest puzzle has been doubled.
- The Rime Wren fight has been adjusted, the adds will spawn more frequently.
- The deep red visual effect in Abandoned Research Facility has been adjusted.
Fixed/Addressed Issues:
- Fixed an issue where player can get stuck in a face position in Wayu Tower after triggering a soldier mid climbing a vine.
- Fixed a bug where the player didn't fall off the map/get reset properly in the Shiercliff Ice Passage: Hidden Passage.
- Fixed an issue where certain rewards could not be given if the player has met all of the numbers before reaching Chapter 6.
- Fixed extra spacing in certain dialogue for the cat lady.
- Fixed an error where talking to certain NPCs as Number 016 may cause the incorrect sprite to appear afterward - this can be corrected in legacy files by entering the Shiercliff Ice Passage entrance.
- Fixed an issue in the Rime Wren boss battle where defeated adds would spawn and instantly die again.
- Fixed the animation for "Paralysis Pollen" -- It now has a paralysis icon and paralysis animation.
Steam Backend Changes:
- The cat achievement has been fixed to require 50 cats instead of 51 cats.
