Below is an overview of what can be expected in future updates, in order of priority.
Physics-Based Player Movement
A fully physics-based player locomotion system in currently in development that will allow for expanded movement options, including jumping, climbing/hanging, and properly responding to other physics objects. Work on this is about 50% done.
Interaction Improvements
The locomotion changes will also come with a combat redesign. Weapon gripping will be more intuitive and will swing with an appropriate sense of weight. Enemies will respond to being hit and grabbed more appropriately.
Performance Improvements
After the core experience is in a state I am happy with, I will do another round of optimization adding better LODs and improving AI performance. This should also allow for larger battle sizes.
Audio Improvements
Voices will be added to NPCs along with more ambient sounds to make larger engagements more believable.
New Maps
The currently available maps were not designed with physics-based movement in mind and will be receiving some changes. Additionally, new maps will be added to take full advantage of these features.
Sandbox Features and Demo
More content for sandbox mode, including more spawnable objects, bug fixes, and in-game workshop map rating. To encourage more user-generated content, a demo with access to sandbox mode will be released.
Full Release
Free Company VR will leave early access after these changes. Development will continue as usual based on player feedback.
