I'm here to announce the transition from early access to full release!
After a few weeks of very intense testing, I am finally putting Paradox Vector out into the world. The little ones have to leave the nest at some point, and i felt it was time to do so.
New Features
Even so, there are a number of new features added to the game since the most recent pre-release version. Here's a summary:
1. New Inventory Menu: Previously, there was no way to track any items picked up or upgrades found. Now, when you access the map, you will see a small menu with all the artifacts, weapons and items you have discovered. It also shows a brief summary of your current objective, and displays the amount of ammo you have for each weapon.

2. Enemy rockets: Some enemies in the higher levels will shoot rockets instead of bullets. This should make the game a bit more challenging in the higher levels.
3. Boss Bombs: The primordial source of the servitor creatures will now shoot a higher number of bombs in various directions, making it harder to simply strafe around and avoid damage during that fight.
There are also a number of fixes and optimizations in the latest version that may not be noticeable to players. Anyway, I hope you enjoy the full game!
Bugs
This does not mean the game is 100% bug free, but I was not able to discover anything that will really break the game on my numerous play tests. Hopefully players will enjoy an error free experience. In case this does not happen, I will be here on the forums, ready to take any further feedback.
Review
Now that the game is complete, I hope some of the early players may feel like trying it again. If you like what you see, please take the time to add your thoughts in a review. This may be the single best way to help the game's visibility, so I always appreciate your thoughts!
