Paradox Vector is getting closer to full release!
This week's update is small, but progress is going smoothly in some other areas that are not quite ready yet.
Some new environment art has been added in the form of different archways. I want to do a lot more here, and give each level a more unique look and feel. Now the factory has a different style of arch, as does the final room, known as the Paradox Prison.
I have adjusted the game's manifest so that it should go to fullscreen independent of whether your computer has DPI scaling on or not. This is something I fixed before, but I have to do it each time I export the game.
