A new version of Paradox Vector is up. Most of the new content is not gameplay related, rather levels are being updated and made to look more distinctive.

Fixes:
- Inactive weapons: Some weapons would appear black, and would not allow the player to pick them up. This should be working now.
- Stuck Jellyfish: In two areas the jellyfish rise up through a shaft. They were getting stuck at the top, and also along some of the edges. Now they should no longer get stuck.

New Features:
- Vines: Some areas of the game now have missing roofs, where vines have crept in from outside.
- More scaffolding and pipes in the factory buildings
- Columns now adorn some of the temples of the citadel.
- Not exactly a feature, but the score has been removed from the main HUD, and a new background has been added as shown in the image above. Scroll up to see how the previous HUD appeared in-game.
- Score is still being recorded for now, but it is not seen at this time. If we can find a way to make it relevant to the game, or activate some kind of leaderboard, we will display your score. Otherwise, we may drop this from the game.
- Originally, score was going to be used to reward players for not dying, when there were limited checkpoints in the game. Now that the save and load feature has been improved, it no longer makes sense for this system.
