Out of the first nine dungeons, I have updated the numbers 1, 2, 4, 5 and 7.
These dungeons are longer, more complex and require a wider variety of activities to complete. There are some added secrets as well as new items. I plan to update all nine dungeons, then continue work on the new levels that will be in the full release of the game.

Let me know what you think about the new features. Try out the testing branch by going to "Paradox Vector > Properties > Betas" and choose "testing" from the drop down. I plan to do a bit of testing on these, then intend to update the default branch of the game.
New Features:
- Guard Turrets: these wall mounted turrets now decorate many of the dungeon walls. They will shoot at you if you get in their range, so be careful to take them out before running into some rooms.
- Bandoliers: weapon ammunition has been reduced, but you can find a special bandolier for each weapon, doubling the amount of ammunition you can carry.
- Secret Areas: so far, only the dungeons mentioned have them, but there are a number of new secret areas you can discover if you are paying attention.
- Fences: these walls can be seen through, but cannot be moved or opened. They provide a bit of information about the dungeon around you, and add a kind of texture to the game world. Sometimes they show you secret areas, but they might not help you find the way in...
- Improved Vents: I spent a lot of time fixing my vent shaft models, which did not line up very well in the last version. The vent covers are also improved, and can be seen through.
- Longer Dungeons: overall, the updated dungeons are a bit longer, there are more rooms above and beyond the secret areas, as well as more enemies and traps. The overall structure of the dungeons has changed in some cases, though you will definitely recognize the original parts.
Let me know what you think!
