This is a small update. However, I also wanted you to be aware that I am working on new levels. I plan to finish the rest of the game's levels, and then release them all at once, so they can be tested out before the game's full release. At the rate I am going, it might be another few weeks before the new levels are available.
For this update, only a couple small things have changed:
Overlay Slider
Under the controls menu, there is now a slider that allows you to set the opacity of the blue, grainy overlay panel. That panel was added because people complained of having motion sickness. Since adding it, I have not heard this complaint anymore, so it seems to be working. However, others have asked to have it be made optional. Well, you can now set it as you please ... enjoy!
Shooting the Ancient One
A player pointed out that when you reach a certain point, after clicking to close a dialogue box, you accidentally shoot at the being you are speaking with. This should no longer happen.
Updated Story
I have updated the "Information" menu, which gives a summary of the game's back-story. I do plan to add some kind of in-game intro scene once all the gameplay and levels are done, but for now this should serve.
Dungeon Colors
The different dungeons should now show their specific kind of wall types when you see their entrances from the outside map areas. This should help players to know where they are and where they have been.
Double Jump
The Jump Boots, instead of giving the player a single, bigger jump, will now allow for a double jump. Effectively, this serves the same function. However, I did not like the way the big jump caused you to bump up into the low ceilings in some of the dungeon spaces.
