I am still testing on a few computers before I hit the release button. I hope to have it up before midnight. Thanks for your patience!
Already, the game has gone through a fairly big overhaul. The demo version that was released to streamers was a very simple linear shooter, with one level after another.
The current version of Paradox Vector has a non-linear element, and a new outdoor level that connects the various "dungeons." So the action is the same, but there is an element of exploration and unlocking locations with weapons or other items that you discover.

This latest version of the game has been tested, but not quite as extensively as I'd like. Feel free to leave feedback and any bugs here on the Community hub.
