Hello there, adventurers! Here's a short update with a few bug fixes and gameplay improvements we've made since our Early Access launch.
Rune Tower
- Recreated the lift in the Rune Tower, and reworked the operation of the pushable walls to be a much smoother experience
- Added an exit to the rune tower, you can now escape and try again later or explore other areas of Aellion!
- General performance improvements
Gray Temple
- Reworked the Gray Temple lift both visually and mechanically
- Improved bomb-able areas in the temple to make them a bit easier to hit
- Added a few more torches to help guide you through the temple
Controls
- Increased the weight of bombs, meaning they should now be easier and more precise to control - so you can blow up exactly what you want!
- Massively improved controller support
- Optimised how dodge works when using a controller
Other
- Improved how player death operates visually
- Reworked the lighting system - the moon will now rise quicker and shine brighter, meaning it won't get as dark in the lands of Aellion!
- Fixed several dialogue bugs when chatting to Kodak & Gjork
We're incredibly grateful for all our players that have submitted feedback and bug reports since our launch! If you run into any issues while playing Adventure in Aellion, please submit them on our forum or post them on our Discord.
