Hello hello hello!!!
For those of you new here, welcome! And for those who have been following us, we're glad to have you back.
It's been (almost) a year since Alight first began its creation. We've gone through ups and downs, from rebuilding massive parts of the engine, recruiting bright new faces to the team, and hammering out the ever changing plotline. And now, the day is here -- we're on Steam! Well, the page is on Steam. The game is not yet on steam.
Anyway, it's time to get in a habit of weekly updates. Every week, I will try my best to give you guys an update as to what's been going on, what's new things got built, and what we're aiming to do next. There's no quality guarantees here -- I'm just going to show off what the team has done, and that's that. But they're an amazing group, and I've put my dreams in their hands -- so I hope you will stay tuned and we will do our best!

(Also, look at this gorgeous splash art by Jessica)
This past week, a bulk of work has been on the Steam trailer -- gathering the various screenshots and videos, and of course composing thee music! Joey has created a super hype track, featured on the video here: https://www.youtube.com/watch?v=ZRxIu_clM6Y
On the content end, the Forest level miniboss is underway. The feel here should be "deep nature", almost as far away from civilization as you can get. As you progress further up the forest, however, a certain company might play a role in changing this....

Assets for shopping and slums districts are getting designed! This is a pretty large task and Jessica and Daniel are working their butts off for it. We've discussed a bunch about the overall feel, especially for slums -- a cramped, but lively group of familiar faces. Now we will try and capture this in the pixels.

KevinFang works more on NPC routines, allowing them to open doors, walk around, and even get on the train to go home for the night. Rona continues brainstorming for stories in the shopping area.

Next week -- cutscenes and more forest content!
