
Tweaks and Fixes
* Fixed stick drift on some headsets, causing player to move around or rotate randomly.
* Fixed menu UI breaking if you select an avatar then choose to travel to another level
* Fixed arm IK when in Full Body. Arms should now be far more accurate. Also polished arms for standard VRr, should behave better.
* Fixed leg and arm bending behavior on remote characters. Previously legs were too close together and elbows would bend backwards. So a significant reduction in broken bones and looking like you are looking for a restroom.
* YouTube player and example has been added to template project. I want to see lots of Home Theater designs.
* Fixed arm being in the head of host if they are in desktop and holding something.
* Fixed Full body mesh spawning away from player. No more out of body experiences on loading a new map
* Fixed Full body chest position, still need some tweaks but your chest will no longer protrude inappropriately.
* FBT calibration now persists across level changes and different avatars.
* Youtube player will play nearly all videos except live or rented movies.
Known Issues
* In game voice audio occasionally cuts out for different users. This will hopefully fixed in the next Unreal Engine update
* Other clients may see you scale differently
* Some Name Tag display issues still persist
