Hello Folks. In this update I've reworked the way enemy speed is calculated and added some Line of Sight changes to Gem Towers and Rocks. I've also added Gem Tower stats to the selected tower UI panel.
Selected Gem Stats
The selected gem now also shows its attack power and main ability cooldown. If buffed (or debuffed) it will show the amount of the buff in red or green text.

Speed Changes
You'll notice the mid levels enemies will be a bit slower over all and at the very high rounds (60+) they will be quite fast but will not reach the excessive speeds they were previously!
At excessively high speeds enemies could sometimes out pace gem projectiles resulting in lost damage. This could happen even when chilled and cursed so I've reduced how fast enemies are at these higher rounds.
Instead of using a single formula for speed gain, it's now defined on a curve for each level. This should give me a lot more control over speed if further tweaks are needed. Even if on a per level basis.
Line of Sight
Some folks were wondering about why on occasion enemies would seemingly ignore their maze to attack the Star Babies.
Enemies are always looking for targets as they follow the maze you've created. So if they saw the Star Babies they'd immediately try to engage them. Often this would occur near diagonal walls since it could place an enemy and star baby within range of each other.
Now all gem towers and rocks fully block Line of Sight over their cell so enemies will no longer be able to spot the Star Babies and engage them. (even if they are near diagonal wall corners)
