The largest chunk of time in the last few months has been spent on developing a couple of music gameplay systems. One of these is a classic DDR/Guitar Hero type rhythm game, adapted from a Rhythm game I released a decade ago on Xbox Community Games called Jammer. Originally any music gameplay was going to be a stretch goal for the project, but at this point I consider it one of the core pillars of the game. I always envisioned Syrinx as a very musical world, so I find adding music gameplay very gratifying, and I think it nicely supports a central theme of the game's setting. Also, it can be a nice little break from the core loop of gathering resources, crafting stuff, and exploring.
In general, I'm working towards an Early Access release and also some sort of 'pre-alpha test/game preview for streamers and YouTubers'. I've been doing some narrative development for one of the factions in the game, getting one of the main areas more complete so that it's worth going to, and connecting systems together so, for example, there is an in-game reason for players to do the rhythm game stuff (although the rhythm game stuff is essentially optional, like most activities in the game).
I'm probably going to push back the EA release date a bit, due mainly to adding more game systems. The new game systems all need content created, bug fixing etc. My current 'Wild Ass Guess' is an EA release in the first half of 2020. At this point I'm focused more on specific stuff I want to accomplish, and less on sticking to a particular schedule.
