A few players hit some issues over the launch weekend, so we jumped on those with a batch of resiliency improvements and bug fixes. Sorry for anyone who hit one of these and had a bad experience with the game because of it.
The biggest issue was a rare error in maze creation, but it was causing save games to not work correctly. This update should resolve that by detecting such issues and handling them much better. Also includes a few small changes and improvements.
===
20190403b
* update map thumbnail in loading menu when exiting maze to Stage Select
* add auto-save
* bubble up errors in map creation logic, fail gracefully in creating new map dialog by switching back to Stage Select
* validate maps on loading from stage select, fail gracefully if map is invalid by annotating image & staying in Stage Select
20190402
* prevent activating item description dialog when minimap is expanded
* make collapse button on expanded minimap larger
* make esc/enter/return dismiss item description in Stage Select as it does in Playing
* reject Microphone & Magnifying Glass from recipe (they didn't do anything there)
* fix scroll speed in load game & load map menus
* fix scrollbar area in load map menu
* fix bug in creating new map menu where an invalid map (ex. previous create failed) caused new map creation to fail
20190329_RC5
* initial release build on 3/29/19
