Memory System Rework:
- Memory UI now supports the feature of finding by types, and you can jump to your previous Memory just by one Click.
- Added more ways to gain Memory; Items that can produce Memory have been classified by their types, and you can obtain Memory according to the type of the Memory related items.
- Modified some Memory foods:
- Wisdom Fruit and Memory Bread are now modified; They can only produce Memory of Food now.
- Creature Core and Element Core can now produce Memory randomly.
Ranged Weapons Rework:
- Bow or Swift Bow should be loaded with Arrows.
- Poison Bow should be loaded with Poison Arrows.
- Firearms needs bullets.
- Mechanical Bow should be loaded with Mechanical Arrows.
Added some new weapons:
- Coconut Hammer
Cactus Palm
Spicy-strip Silver Scythe
Swift Bow

Added many rare items:
- Cactus set

- Sarira set


- Spicy-strip set

- d) Seed set

- Special items

- Cactus set
Added some floating buildings
Fixed or optimized some issues:
- Fixed bug where the character of player will disappear if they die at some places like Magma Area and then wake up.
- Fixed bug where Vertigo attribute cannot be reset after Resurrection.
- Fixed Bug where player continually flashbacks after Resurrection.
- Fixed bug where Large Storage Box cannot be opened if it contains too many items.
- Optimized Server’s response time.
- Optimized some terrain issues that will cause player stuck.
- Adjusted the guiding process at the beginning of the game.
- Improved the UI that reminds player the usage of different keys.
Other adjustments:
- The default operating mode is now the mouse-hidden mode. If you prefer to play with the original mode, you can press ALT to show the mouse.
- Under the mouse-hidden mode, the interactive items around you, such as stones and radishes, will be highlighted automatically, so you can find them more easily.
- News and updates
- Zero-based World-从零开始
- Updated on August 14
Source: Steam Community (opens in a new tab)
