Happy Mid-Autumn Festival! This time, our new update will bring you plentiful new building structures and various Home styles, together with several adjustments on gameplay experience. Hope you can enjoy it!
What's New
Triangle building structures
- Sloped Ceiling

- Triangle Wall

- Sloped Ceiling
Composite building structures
Wall Door Window Foundation Ceiling Hatchframe 





Stairs (Long) Stairs (Short) Pillar(Long) Pillar(Short) Ladder 




Adjustment & Optimization
- a) Changed the third combo action of the Swift Bow from Single Damage to Penetration Damage. Increased the magazine capacity of the Swift Bow: from 20 to 50 for the Common, from 50 to 100 for the Fine, and from 100 to 200 for the High-quality.
- b) Significantly improved the firing rate of the Boomstick. Increased the mags for the Common to 50 (was 20), for Fine to 100 (was 50), and the High-quality to 200 (was 100).
- c) Increased all kinds of ammunition’s maximum stacking number to 200.
- d) The Light Stick now keeps glowing even when dropped onto the ground, and continuously suffers durability loss even after you unequip it.
- e) The Generator's light now displays in the battery form to vividly show its remaining power.
- f)Adjusted some UI details.
- a) Changed the third combo action of the Swift Bow from Single Damage to Penetration Damage. Increased the magazine capacity of the Swift Bow: from 20 to 50 for the Common, from 50 to 100 for the Fine, and from 100 to 200 for the High-quality.
Fixes
- a) Fixed the issue where a Bed wasn’t marked as red after you sleeping on it.
- b) Fixed bug where ranged weapons such as Bows can be used without consuming Durability.
- c) Fixed bug where expired weapons, such as an expired Poison Bow, can still cast special effects when you are kicking.
- d) Fixed bug that you cannot jump sometimes.
- e) Redesigned many places on the map where your character or creatures will possibly be stuck.
- f) Fixed the issue where the Scrapper of Spirit cannot be activated correctly.
- g) Fixed several issues that may cause the Client to crash.
- h) Optimized codes to deal with the player-stuck bug (we need more feedback to ensure the bug has been fixed).
- i) Optimized the Server to reduce the response time.
