Hey everyone,
I'm very excited to share the full release build of Garden of Mooj. It's been over 2 years of development in early access and the game is ready for full release. There's also a new trailer!
-
New Content
- Payson will now give you their keystone to the final battle the day after completing their boat quest.
- Added the Alpha and Omega mooj aspects. To evolve into them, mooj need either 200+ Light or 200+ dark, respectively.
- The Alpha mooj will attack all enemies in range simultaneously.
- The Omega mooj will heal itself %25 of damage dealt.
- Collecting all three keystones will unlock the final battle and ultimately the ending to the game. Be warned, the fight is harder than anything seen before.
- After completing the battle you can choose to refight the final boss by talking to Rosie again.
- Added 4 new achievements Changes
- Updated mooj pattern generation. Mooj will now no longer have a seam in their pattern on one side. Mooj should also generate more varied patterns.
- Garden plants now have their own coloring for each plant
- Rare enemies will now begin spawning on night 3 and beyond, further unlocks beginning on night 6 and 9 for each garden. Before they unlocked after nights 5,10,15
- Can now recall mooj even when the altar is occupied.
- Added crawfish, catfish, butternut squash, and amanita mushrooms. All of which spawn in the twilight cavern.
- Heavily increased the amount of food that spawns in the cavern each day.
- Added the elephant hat, it can be found in a secret area.
- Added localization for Chinese, Spanish, and Russian. These aren’t full translations, item names and descriptions aren’t translated, but dialogue, important UI, and everything needed to complete the game is translated.
- Increased the distance needed to stop a mooj from eating, as well as the proximity required to enter the eating state. This makes it less likely for mooj to get stuck eating.
- Payson now has their own speech sound
- Mooj will need to be slightly more hungry (from 140/200 to 175/200) for them to enter the grumpy state.
- Mooj relics have been reworked. Instead of requiring a percentage proximity to specific colors, they require mooj to have above a required level of stats (Strength, Intelligence, Agility, Light, Dark). Bugs and Other
- Fixed a bug where mooj wouldn’t be saved correctly when recalled from outside the garden
- Fixed a bug where mooj would not save while evolving and being milked.
- Fixed a bug where the race countdown sound wasn’t being affected by the volume setting
- Fixed an issue where unpausing the game in the toll booth panel wouldn’t close the toll panel
- Cloning Lab will now properly clone mooj aspects
- Failing to defeat all wolves in Rosie’s wolf attack quest before the end of the night will now stop the quest from progressing, and you will need to try again.
- Lola’s final ritual quest will now proceed normally even if you’re in sandbox mode.
- Moved the sandbox mode toggle into the options menu.
- Mooj will now spend less time sleeping. They will also spend more time awake between rests
- Lowered the cost to unlock the Lost Lagoon from 200 to 100.
- Driftwood now have pickup sounds
- Increased Mooj info UI size
- Apple pies and cherry pies are now more valuable, to reflect the requirement of a cooking pot to make them
- Banana bread is more valuable
Please post any bugs / suggestions in the comments or forums.
Best,
Kcfos
