Weekly Dev Update #64
Week of November 8th, 2021
Hello and welcome to another week of Kaiju Fishing updates. I (Nick) am back after a short break for my wedding and a week of relaxation. Hope Jeff kept you all entertained while I was away!
Fun Fact: You can tell who wrote the Weekly by whether the title is fully capitalized or not. lol
LEVEL DESIGN IS LIKE LEGOS
To get ourselves prepped for a new trailer, we’re looking ahead at two of the other environments. We’ve shown a little of the ice zone’s assets (and we have a cute secret weapon up next!) and here’s a few more of the finished pieces. Now they get passed on to me to arrange a nice scene. Sarah's become a master of making assets for scenes that can be used in multiple ways and these icy platforms will double as set dressing stalagmites and stalactites.


And just like clockwork, as Sarah hands off assets to start the building she is already working on the next pieces. So we also have the beginnings of the lava zone. This zone will feature rocky terrain, lava, and these lovely magma steam vents.


The real trick is going to be finalizing our ocean's appearance in each zone to give the water the effect we want. Sarah's captured it well in the concept art so now it falls to me and Zach to make it a 3D reality. Stay tuned!
FOLLOW US FOR MORE
That’s all for now. Be sure to check out the Demo and share the game with your friends! Every little bit helps. You can also join our Discord if you want to share your best catches amongst our community, give us feedback, and get access to the newest test builds. We love seeing all the new faces (well, usernames) who are playing the game and we can’t wait to give you more!
As always, thanks for reading! Stay safe out there. <3 If you want to stay up to date with KAIJU FISHING, you can Wishlist the game on Steam, join our Discord or follow us on Twitter @MutantStudios.
