Developer postOriginal post (opens in a new tab)

Completely New Dungeon, Keybinds, and optimizations

I completely re-did the entire level structure which allows branching paths and more room randomization. Doing this allowed me to optimize navigation for the AI and increase performance massively. This change conflicted with some boss designs so a few are missing until I can rectify that issue. The new levels don't have the verticality that the old ones did but the new level types coming soon will have that.

I added a new boss.

You can now rebind keys in the Settings menu. Doing this caused me to temporarily remove controller support. I'll re-add that later.

I finished some of the gun models - some still need texture work.

I changed the balance of the player vs enemies. They're much larger now and some can take a bit more damage.

There are a lot of other things I don't really keep track of it. ːsteamboredː