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Tooltips, Tutorials and New Rooms

Changed primary gun's model. This will be the final version. The textures aren't ready yet.

Increased brightness in default visual style.

Primary gun's alt grenade moves faster, goes further. Also a damage and explosion radius nerf that last buff was way too much.

Spawners SHOULD activate instantly. Spawning all of the enemies at once could introduce hitching so let me know if you have fps issues when spawning enemies.

Flying enemies move faster.

Bosses always drop loot. Except the Seer. I forgot to give that guy loot.

The Seething Heart has death effects now. I still need to animate a death for it.

Altars now restore energy. They also have a visual indicator showing that they are special. I'll make the indicator disappear when they cannot be activated in the next patch.

Placed energy/health restoring altars in starting rooms of each dungeon and at the start and end of the long acid room.

Added fire traps.

Added a small tutorial on the first level of the HUB. You will be able to disable it later. With this being a Roguelite I really want people to learn as they go but it seems like throwing people in with zero information is not the way to go.

Gun Tool Tips have been added for every gun. I'll add the ability to disable those once all of the tooltips are finished.

Disabled some rooms that were problematic. I'll bring those back later.
Added a few new rooms.