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New rooms, QoL and Fixing The Seething Heart...Again

Yesterday I hotfixed the Bombardier boss's bombs so it won't destroy your ears any more.

I fixed Air Dash taking your energy while on the ground when it does nothing. I know people want a directional dash on the ground but I really like the momentum being used in the air. I'm currently going back and forth between just making shift a sprint on the ground and air dash in air vs a ground based directional dash.

I increased base run speed.

I fixed falling through the world before I new level could spawn after level 1 sometimes. Hopefully.

Thanks for the feedback on those issues!

I found an error that was 100% caused by me that prevented The Seething Heart boss from being in the boss rotation on all floors except 2. I fixed that, people can finally take it on with it's new telegraph attack. As long as you keep moving it's pretty easy.

I added two new rooms to the first floor. One is a very large wide open three story room with jump pads and the other is a wall run based corridor. I'll try to knock out a handful of levels like this for floor 1 and then move on to floor 2. The second floor is seriously lacking in variety but it looks like most play time is spent on floor 1 so I want to keep it interesting before I move on.

I also finished the Arcane Launcher's texturing. I should hopefully have it's unlock icon updated to something less ugly on your Unlock menus soon.