Happy Easter, Gamers! It's been a while!
You might have noticed that I haven't posted one of these development logs in a while. There are a couple reasons for this:
Firstly, it's a reality of life that one needs money to live. I had a certain amount of money set aside to survive off of so that I could work on Vacant Kingdom full-time, but that ran out. So, since December I've started working part-time at a "day job" so to speak, which has slowed development to some degree.
Don't get it twisted though, Vacant Kingdom is still a major priority in my life and I have dedicated time set aside every week to work on it -- It's just not as much time as it used to be.
Thanks for your understanding and sorry to those of you who were hoping for the game to be finished sooner than later. I'm still working very hard to try to have some more content for you all to play this year.
The second reason why I haven't posted an update in a while is much more simple. I've just found myself wanting to leave more elements of the game as a complete surprise until release. It will still be fun to give a peak every now and then, of course.
I do have something a bit fun to share though. I developed a simple enemy AI system that I'm going to start using for certain enemies and bosses. You'll see in the GIF a little debug overlay I made so that I can see what an enemy is "thinking" at any given moment.
Oh yeah, I wanted to showcase of some fan art that some of you lovely people have made.

Happy Demo Release by my sister

Azeban by Chuchu205

Main Character by AconariS

PFAVKA by Konata
Thanks for checking in, sorry that this post was heavy on "life updates" and light on "game updates".
Thanks for reading, stay safe from the big bad COVID,
shru *.゚+ヽ(○・▽・○)ノ゙ +.゚*
