Hey all - bet you forgot we existed!
But would you believe it, we actually still work on this. In fact we've worked so hard on this that we've gone full circle
and have now managed to get Ikarus to a new stage, that is the same stage as before, just with new things. Lovely!
However, we need your help, for we are not ready yet to release the new version to the public. There's still a lot missing.
We've rewritten large parts of the codebase. And when I mean large I mean all of it. Did I mention that we're very time efficient?
Given that everything is so new it has to be handled with care and needs to be thoroughly tested.
Here's where you come into play. For the next few weeks we'll be releasing very regular updates on the preview branch on Steam.
You can use that version and then give us feedback on it, report bugs, give us insights, etc.
And then there'll be the final 2.2 release, for all to see and behold!
There's also some auxiliary news. First and foremost, FADED has been, and will be reducing his work on Ikarus.
The same will go for me starting in october.
We've so far been keeping our full-time occupation alive by using up personal savings. These are running out now.
FADED is looking for a sidejob to get some extra money, and I will be attending university to keep my family happy.
If you want to support Ikarus, we'd be grateful for any pledge over on the moonblast Patreon.
To combat that loss of manpower, we have decided to go Open Source starting with the 2.2 release!
This will all have some consequences for the future but doesn't really affect us or Ikarus at the moment. We'll keep you up to date. As always more frequent information is released on our Discord!
The current preview is unable to persist changes, but that will change soon!
That's all for now, the release is now live on the preview branch- feel free to check it out!
In memory of Yuuki - We miss you
