Trials of Fire Weekly Update (v0.64) Release Notes
Good afternoon all,
This week’s update focusses on some balance changes to bosses, item cards and Lengendaries along with some QoL UI updates.
We will also soon be rolling out mod support on the Steam Workshop and if you would like to help out in testing/creating mods then please read to the bottom.
Hope you enjoy the changes and let us know what you think!
UI Updates
- You can now filter cards in the catalogue based on the effect type as well as the card’s source.
- (Melee Attack, Ranged Attack, Movement etc…)
Content Updates
- New story + landmark events.
- 2 new Legendaries.
Balance Changes
- Reduced the difficulty of the Red Dragon a bit to get them more in line with other bosses.
Legendary Changes
- This week sees some buffs to the least picked and least successful legendaries, as well as 1 nerf. Since the change to the Burning mechanic, the Planar Tome legendary has leapt way ahead of all other legendaries in terms of quest success rate.
- ‘Planar Tome’: Reduced burning damage bonus to 1 (from 2).
- ‘Wardstone Staff’: Increased Defence gained to double your Magic Damage bonus.
- ‘Chaos Elixir’: Increased bonus random value to 3 (from 2).
- ‘Carsh Blade’: Increased damage bonus granted to cards in hand to +2 (from +1).
- ‘Falloran’s Arc’: Added Skill Cards to this item to make it less confusing and to try to improve its win-rate.
Card Changes
- ‘Long Shot +’: Increased damage to double your range to the target + 0.
- ‘Driving Cold’: Increased Chilled stacks to 2.
- ‘Curse’: Increased damage to 3 (from 2).
- ‘Disrupt’: Reduced cost to 0 (from 1).
Mod Support
- Trials of Fire now supports mods for portraits and game elements!
- We have not opened up the Workshop to everyone just yet, so if you are interested in contributing/testing mods, please get in touch on Discord!
