Trials of Fire Power Creep Update (v0.60) Release Notes
(English version only).
Good afternoon all,
WE’RE BACK!
This update focusses on replayability by further differentiating the Hero Classes and giving the player more ways to tweak and customise their loadout as you progress through each adventure.
There are lot of changes to get through in this update, so buckle up.
As always, let us know what you think on Discord. On with the changes….
IMPORTANT: Leaderboard Warning
- Once we’ve got in a bit of balance data on the changes from the community, we will be doing a reset on all leaderboards to reflect the updated mechanics.
- The plan is to do this in 2 weeks from today (on 31st July). Will post an update if anything changes.
Big Changes
Talents
- Each Hero now has a unique Talent which replaces the Soul Scarred talent from previous versions. A Talent is a once per turn ability that is triggered under certain conditions.
- Mouse over a Hero to view their Talent description and try to make the most of the Talents every turn!
Power Cards
- Power cards can now be played on any Hero and not just the Hero that brings them into battle. Use this to your advantage to protect or buff specific Heroes and try out new combinations of abilities.
Line of Sight and Movement
- Friendly characters no longer block movement or Line of Sight for ranged attacks. This gives a bit more room to manoeuvre and position without blocking off your other Heroes.
- You can also preview Line of Sight to any space by holding down Alt or the Right Mouse button on the arena.
- Yellow: Any character standing in this space can see.
- Green: Only friendly characters standing in this space can see. (Blocked by friendly.)
- Red: Only enemy characters standing in this space can see. (Blocked by enemy.)
Upgradable Cards
- Many cards in you deck can now be upgraded to make them even more effective.
- All item + class cards (Basic, Action, Power, Summon and Heroic) are upgradeable through a few new methods.
Levelling Up
- When levelling up a Hero, you will now have the option to upgrade a card in your deck rather than swapping in an advanced card.
- Both Basic and Advanced cards can be upgraded so there are always options to improve your deck when levelling!
- Beware, though, you no longer gain any Health when levelling up.
Camping Changes
- When camping, you can now use the crafting materials you find to upgrade your items – along with all their Skill Cards.
- In addition to healing injuries, Mystic Herbs can now be Meditate to either upgrade or remove a card from one of your Heroes’ decks. Find them in towns and forest areas to help refine your deck.
- Crafting items directly is no longer available.
Content Updates
- 2 new item types have been added, Dagger & Robe, to further differentiate the classes a bit.
- Full review on in-game text to edit and abbreviate. Get into the action more quickly.
- All the lore is still there in hyperlinks/mission briefs for those who wish to dive in.
- Endless Odyssey now presents a whole new challenge.
- Once you have run through all the standard boss tiers, you will start encountering multiple bosses at each objective!
- See how far you can progress.
- Combat Run is currently disabled whilst I incorporate the new progress/camping mechanics.
- Should be back up and running in next week’s update.
Other Changes
- You can now Fast-Forward the enemy turn by holding down [Ctrl] when they are playing.
- All Side Quests now grant a Level Up upon completion in addition to any other reward.
- Updated Burning Effect to, ‘Suffer 2 Status Damage at the end of your turn or whenever you suffer Magic Damage,’ to make it more interactive.
Cataclysm Difficulty Updates
- If you’ve got this far then you are one of the hardcore so this is for you!
- Cataclysm 1: All enemies gain +15% health.
- Cataclysm 2: Enemy team gets +1 WP every turn.
- Cataclysm 3: 50% of Bosses' cards are upgraded.
- Cataclysm 4: Less health regained from resting and consuming food.
- Cataclysm 5: 50% of Elites' cards are upgraded.
- Cataclysm 6: Bosses gain an additional +35% health.
- Cataclysm 7: 50% Standard enemies' cards are upgraded.
- Cataclysm 8: Bosses draw 1 additional card every turn.
- Cataclysm 9: All enemies gain an additional +20% health.
- Cataclysm 10: All Bosses' and Elites' cards are upgraded.
