Trials of Fire Weekly Update (v0.61) Release Notes
LEADERBOARD WARNING: Steam Leaderboards will be in 7 days’ time (31st July).
Good afternoon all,
This week’s update has a few significant mechanics changes to last week’s major update, as well as some balance and UI improvements (a lot of which came suggestions on our Discord community).
As always, let us know what you think on Discord!
Power Changes
- Characters are now limited to 3 active powers at once.
- However, when playing a 4th power (and discarding an active power), the team is refunded 1 Willpower point.
- While I like the effect the 0.6 power changes are having on the types of strategies possible, it’s a bit too tempting right now to pile everything on one Hero. I will monitor what effect this has on play over the coming weeks.
Meditation Changes
- Meditation can now only be used to upgrade class cards, not remove them.
- The ability to remove cards freely has proven a bit too powerful in longer runs. I still like giving the player options, so I continue to investigate ways to allow the player to customise their deck further.
Witch Changes
- Stolen cards will now always be un-Upgraded unless otherwise stated.
- This change prevents the Witch Hero from scaling up with the Cataclysm level. (Like all other classes).
Combat Run
- Combat run is now re-enabled.
Legendary Changes
- Dragonwing Bracers – Updated passive to, ‘The first BASIC and ACTION card played each turn that doesn't deal damage cost 0 WP.’
Content Updates
- 1 new enemy type.
- 2 new Legendaries to discover.
UI Updates
- Players can now preview the effects of upgraded cards at any point when not in battle.
- You can hide the ‘Select Card’ UI when selecting cards to create/draw/discard so you can review the battlefield.
Balance Changes
- ‘Planar’ – Reduced HP a bit and removed the ‘Gravity Vortex’ card from her deck.
- Slight reduction in HP to top tier bosses (Red Dragon, Lurker + Giant Worm)
