Trials of Fire v0.73 Release Notes
Good afternoon all,
This week’s update contains some fun changes to get your heads around. We have been focusing on allowing players to play the game as they want. Also increased the damage output of the Alchemist class to enable them to work as a very effective (if sometimes unpredictable) damage dealer, including a major change to the way Acid works.
Hope you enjoy the changes, and as always, please let us know what you think on Discord!
Thanks.
Quest Changes
Modifiers for All
- You can now apply gameplay modifiers to any quest, not just Custom Quest.
- Note, adding modifiers will mean the run is not eligible for Achievements or Steam Leaderboards.
Named Effect Changes
Acid has now been changed to make the effect more immediate and interactive.
- Acid effect is now, ‘Whenever Acid is inflicted, deal 1 Status Damage per stack of Acid on the target.’
- Some acid effects have been reduced in effectiveness or increased in cost (see below).
Card Changes
- ‘Explosive Arrow’ (Alchemist) – Renamed card to ‘Alchemical Bolts’ and update effect to, ‘Create an Explosive Arrow, Acid Arrow or Flash Arrow.’
- ‘Blind Shot’ (Alchemist) – Updated damage to deal random damage, 2-6 instead of 4.
- ‘Acid Fog’ (Alchemist) – Decreased Acid inflicted to 1-2 (from 1-3).
- ‘Acid Flask’ – Reduced the amount of Acid inflicted to 1 (from 2).
- ‘Acidic Coating’ – Increased cost to 2 and changed the effect to, ‘Every time you perform a Melee or Ranged Attack, inflict Acid and this Power loses 1 Resilience.’
