Trials of Fire Spirit Weekly Update (0.72) Release Notes
Good afternoon all,
Just a small, balance update this week following last week’s new quest.
From now until the end of 2020, we will be focusing on balance and tweaks to existing content and saving a lot of the new content (story, heroes etc) until the lead up to the 1.0 release early in 2021. (There will be a few surprises for 2020 though … :) )
Finally, I’d like to say a big thanks to everyone who has taken the time to review the game on Steam, pushing us up to Overwhelmingly Positive on the Steam store. I don’t know how much difference it makes in the big picture, but it means so much to very small devs like us to know that people our out their enjoying the game so much.
Thank you!
Adam
Card Changes
- ‘Soul Blast’ (Witch) – Upped total damage to 25 (from 15), but now triggers on the 5th power played.
- ‘Burden’ (Witch) – Upped Resilience to 6 so it will stick around a bit longer on the enemy.
- ‘Back Stab’ (Assassin) – Reduced damage to 3 (from 4) and added the following effect as well, ‘If you are not adjacent to any other enemies, also perform a Combo Strike.’
- ‘Shadow Strike’ (Assassin) – Reduced cost to 1 (from 2) and damage to 2 (from 3) and added the following effect as well, ‘Damage from this attack does not cancel Stealth.’
- ‘Flourish’ (Assassin) – Increased base defence to 2 (form 1).
- ‘Rising Ire’ (Warlord) – Changed effect to, ‘All friendly characters with a named gain +2 Damage to all attacks this turn. Reduce this card's cost by 1 at the end of your turn.’ It can now trigger off any named effect.
- ‘Giant Grub’ (Spirit Speaker) – Reduced upgraded health to 6 (from 7).
- ‘Aimed Shot’ – Increased damage to 8 (from 7).
Balance Changes
- Upped the challenge rating on the ‘Human Ranger’ so she will appear with fewer enemies in an encounter.
