Trials of Fire Spirit Weekly Update (0.70) Release Notes
Good afternoon all,
Forget everything you know! This week’s update comes with a bit of an overhaul of a lot of the standard combat encounters in game.
These changes are to introduce more variety in enemy types and tactics, so each fight feels like a distinct challenge.
As always, let us know what you think of the changes on Discord.
Humanoid Enemy Update
This week’s update contains a bit of an overhaul of the humanoid combat encounters in the game (Human, Ratling, Hybrid, Charred and Bandit).
- New enemy types.
- More variety in enemy composition, cards and behaviours.
- The goal is to have each enemy encounter feel different, based on who you are fighting and your progress through the adventure.
- Most of the humanoid enemy types have changed in some way. I won’t go into all the details here, but rather some highlights you should be aware of:
- Human Shaman – No longer an Elite, so no passive, but can appear in greater numbers!
- Ratling Sorcerer – Passive ability is now, ‘Swarm Leader: All other Enemy units gain +2 Defence at the start of their turn.’
Card Changes
- ‘Shared Strength’ – Effect now only triggers on Heroes who have played 3 or more cards (up from 2). Upgraded card is the old base effect.
- ‘Battle Ready’ – Upgraded version of this card now only produces 2 cards for each Hero, but cost is reduced to 2.
- ‘Sun Fire’ – Reduced base damage to 9 (from 10) and upgraded damage to 12 (from 14). This is mainly because magic damage has gotten a bit of a stealth buff with some of the new enemy types/behaviours.
