Trials of Fire Weekly Update (v0.49) Release Notes
Good afternoon all,
This week’s update features a major overhaul to how food works in game. No more starvation.
Food was never meant to be a particularly difficult part of the game, more a McGuffin to drive players both to explore (to find food) and to push the player towards their objective (before food runs out). While I think the system worked quite well, some parts of it were quite obfuscated, leaving players frustrated and overly punished by the mechanic.
The new system of Fatigue and Morale serves the same 2 purposes, but will hopefully be much more clear to players and rewarding to those taking advantage.
Please let us know what you think of these changes and anything else about the game on Discord!
Big Changes
- Fatigue and Food
- Food is no longer consumed by travelling around the map, only when camping, so no Starvation.
- No hidden scarcity of food, you will continue to be able to find food at the same rate throughout the adventure.
- Slightly increased Fatigue rate and reduced the penalties for ‘Drained’ and ‘Exhausted’ Fatigue levels.
- Morale
- Morale is something new to be aware of.
- Morale will increase as the player approaches the goal of their quest but deteriorate if you take too long to reach the destination.
- High Morale will grant bonuses to Armour and Redraws in combat and increased healing rate and chance to find Epic items out of combat.
- Low morale will give penalties to Armour and Redraws and eventually lead to the party abandoning their quest altogether.
- This still serves as a soft-time limit on each leg of the journey, but it is no longer invisible to the player.
