Trials of Fire Weekly Update (v0.44) Release Notes
Good afternoon all,
This week’s update focuses primarily on updating the Landmarks that appear on the map to help them feel unique and relevant to the history of Ashe.
We’ve also included some changes to common enemies and a few new enemy types to add a bit more variety into battles. Hope you all enjoy.
Please let us know what you think on Discord!
Big Changes
- Landmarks
- Doubled the number of Landmarks to find so you should come across these twice as often!
- All Landmarks now have a unique look in the world.
- All landmarks have a story event associated which gives a nice reward.
- Most of these are bespoke and will help you learn about the history of Ashe, but some are still placeholder and will be updated in the coming weeks.
Card Changes
- Outmanoeuvre (Assassin) – Changed effect to, ‘Move 2 then create a Shiv card in hand.’
- Shiv – ‘Melee Attack 2. Cannot be Recycled or Redrawn.’
Enemy Changes
- Updated warrior and archer enemies a bit to make them a bit more distinct across the different races. (No shared powers or non-basic attacks).
- Added Alpha (Elite) versions of most monster enemies to make late-game monster battles a bit more exciting.
- They all have a global ability that buffs up the team so take them down as a priority!
- These enemies do not have a unique illustration yet, but are highlighted as Elite, so look out for them.
