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Another week, another patch
⚙️Systems & Mechanics
- Updated all tiers of Drill Motor descriptions
- All Drill Motor tiers should now work correctly (visuals unchanged for now)
- Drill Motor fixes are now included in build
- Smelter loading speeds set up and propagated across save/load/serialise/transmit systems
- Vein Analyser now has a cost
- Fixed Vein Analyser strings
- Changed default Segment internal distance to Float.Max from 0 — potentially major performance improvement
- Fixed issue with serialising stats
- Improved detection of progression through Chapters 6–9
- Reduced light range of Biomass Reactors
- More solid short-circuiting through Chapter Progression on reload
- Added hysteresis to grass deployment
- Sped up grass growth to match new placement system
- Smart optimisation to Grass has saved significant CPU time
- Laser Ablator lights now obey vis and distance rules
- Ore Extractor worklights and text now obey room vis
- Ore Extractor visual tweaks and polish
- Matter Mover no longer attempts to read segments several hundred light years away
- Fixed issue where valid teleporter locations could become null
- Fixed low-level issue with segment dictionary locking — should prevent duplicate entries
- Fixed NRE with Cursor Popup for CPH
- Fixed Hardness for Extracted Ores as well as Raw ones
📊Visual & Performance Improvements
- Enabled GPU Instancing on 3906 materials — performance gains expected
- Improvements to rendering and feedback of all MultiBlock GACs
- Fixed several glow issues
- Bumped priority of Conveyor texture streaming
- Chapter display now supports slightly longer taglines
🧠 Research & Progression
- Fixed research lockout under rare conditions
- Removed Geological Surveyor (mothballed)
- Renamed Cold Research to Cold Hazard License, locked behind Chapter 5 Debts
- Reduced Chapter 5 Debts research cost massively
- Added OreBen Tier 2 research as a post-Debts reward
- Added sanity check to catch missing or misspelled research requirements
- Unlocked progression through:
- Chapter 6 (Vertical Freight, Cold Cavern Traversal)
- Chapter 7 (Crystal extraction from Cold Caverns)
- Chapter 8 (Agitation – initial resin handling)
- You are not encouraged to charge the OET until Chapter 9
🏗️Structure & Power
- Increased power storage of Company Manufacturing Plants
- They now allow two back-to-back crafts (but recharge slowly)
- Company Extractors hardness limit set to 100
- Lithium, Nickel, Titanium, and Gold now have 101 hardness
- Phoenix Extractors begin at 150 hardness
🐛 Bug Fixes
- Corrupted Network Teleporters now auto-fix on reload
- Fixed issue with startup knowledge from insertion
- Fixed dangling PlayerIsFacingInternalAirlock var causing weird fog
- Fixed issue where Matter Mover read invalid segments
- Fixed issue with straight conveyors not animating (TAA ghosting remains)
- Fixed tier assignments of treated Tin ores
- Fixed multiple ore and extractor hardness values
- Fixed NRE with cursor popup for CPH
🐛Mobs & Spawning
- Surface mobs (Mynocks, CamoBots, Leechers) now only spawn in Chapter 5+
- Aerial attack mobs now only spawn in Chapter 8+
- Tunnel Nukers always spawn
🛠️Miscellaneous
- Reminder: ALWAYS BACK UP YOUR WORLDS BEFORE PATCHING
- Moving to Unity 6.1 for future development
- See you all next month!