
Build 2.1 Patch Notes:
This is mainly just a hotfix for Build 2. Let me know if anything else funny occurs. For existing save files, if the Vault and Temple changes are not applied instantly, try waiting until the next week.
Gameplay Tweaks:
- The starting inventory size and inventory upgrades has been tweaked again to accommodate the changes to item stacks. This should eliminate most cases of an "overflowing inventory" which results in items disappearing if you swap or take off items. This is just unfortunately one of those changes that doesn't play well with current save files. The changes are listed below and should help alleviate most cases.
Level 0 = 150
Level 1 = 200
Level 2 = 250
Level 3 = 300
Level 4 = 350
Level 5 = 400
Level 6 = 450
Level 7 = 500
Level 8 = 550
Level 9 = 600
Level 10 = 750
UI Updates:
- The building description for the "Vault" has been updated to reflect the new changes.
- Updated tutorial and glossary entry to mention that you can now open the glossary/bestiary while in combat by pressing "G".
- Added a small note in the barracks (change group menu) to hopefully clarify what the purpose of the menu is.
Bug Fixes:
- The rework on stat gains from level ups has caused an unintentional bug which causes all stats to gain at least +1. This issue should have been resolved now. Basically, the two stats that each background is proficient in will always have a chance of gaining 2-3 per level, whilst the other stats will only level up by +1 with a chance for 0 rolls too. This is more aligned with what I originally had in mind.
- The temple bug that was introduced in build 2 should have been resolved. The gods truly have not been kind.
