Developer postOriginal post (opens in a new tab)

Devlog 1.2

Overview:

This update gives player walking animation a nudge. "Stop looking like a ragdoll!" Much better.

Visual Updates:

  • Animations move player mesh from hips not spine
  • Streamer Screen no longer hides player's mesh
  • Character names displayed on Crystals
  • Many new particle effects!

New Features:

  • Added Player names on top of their character with Color indications if they belong to your team or not
  • Added support for Singapore server
  • Added more immersive sounds

Game Mechanics:

  • Melee weapons use attack speed
  • Crossbow Client/Server Offset fixed
  • Recoil effect added to ranged weapons (Wizards staff and Harpy's crossbows)
  • Removed physics on Harpy's and Wizard's weapons
  • Melee minion vision ranged increased
  • Knight, Skeleton melee damage increased
  • Tower armor reduced
  • Minions stagger, strafe and dodge more often
  • Ward Cannons limited to 4 Active per team.

Bug Fixes

  • Fixed bug where after leaving game screen using "esc" button, the loading screen would not dissapear the next game launch.
  • No more 0 damage floating texts

Discovered Bugs

  • If Ward Cannon Limit is reached the message will say: "Not enough coins" instead of something more logical.

Game Version 0.3.100