We've got more teaks for the tweakers! We've gotta keep the fixes and optimization going to get you guys buzzed for the 1,0 release with COKE
Here's what we're addressing this round of fixes!
- Fixed an issue where sometimes clicking the employee name a row in the UI would not select them
- Fixed an issue where deleting an in use schedule could cause the schedules UI to freeze and break
- Fixed an issue where the pickup truck wasn't being fully unloaded at some clients
- Some optimisations to runtime performance leading to an improvement to FPS and stability
- Added the small lobster sign as a decorative item
- Patched various issues caused by switching plot whilst placing an object including a garage breaking and deliveries breaking
- Fixed an issue caused by toggling painting mode on the landscape
- Fixed an issue where the employee's current task wouldn't immediately update after opening the employees UI panel
- Allowed pressing up on the schedule assignment step in the tutorial to complete the step
- Allowed placement of the food chutes in the Chicken and Donut shop restaurant areas (not just the kitchens) If you find any issues with this patch, make sure to report them here!
As a reminder: Here is how to backup your save:
Go to;
steamlibrary>Steamapps>common>dopeloop>dnfc_data>streamingassets>facilitydata
and saving the BYTES file in a folder.
We'll continue dealing out fixes as we work our way through to 1.0!
Thank you all for your support
