So in this patch note we talk you about our last updates and future reworks and transitions.
- Added PDA map, markers and upgrade player menu
- Added PNV systems
- Rework Animations
- Full rework world with new graphic and optimization - builds, plants, details environment's, ambient, light.
- Rework Weather effects
- New 64 weapons type
- New weapon customization system with 18 types attachments for each weapon more then 450 units
- Added new bases and traders
- Expand player inventory system, new helmet kits, equipment, armor more then 100 units
- New deep AI system, AI solders can use covers, throw grenades, run away from danger situations, defense, attack by groups, surround, crouch, strafe in attack
- New deep and expanded real time, situational Spawner for AI
- Fixed very much gameplay bug's connected with consumables animations - eating, adrenaline, bandaging, use PNV, make attachments for weapons and other gameplay process and makes.
- Reworked all special effects unique grenades explosions, muzzles flashes, bullets impacts and other.
- Rework and fixed sound system
- Added AI tanks, and dogs flocks and RPG 7 with rockets
- Improved gameplay balance, added reputation system
- Improved ballistic and damage system
- Added fractions system with local reputation and dynamic relationships
- 5 unique factions with unique bases and own traders with self specifics in trading of attachments and weapons, armor
In patch 1.0 we're going to make a transition to Unreal Engine 5.5
- Rework detailing on the "Nanites"
- Transition light system on the "RTX" and "Lumen" systems
- Full rework special effects from Cascade to the Niagara system
- Rework Sound system to the "WWise"