Update Localization and fixes.
Added support Russian Language -Fixed scopes for M4 -Rework NPS Environment
Added support Russian Language
-Fixed scopes for M4
-Rework NPS Environment

Added support Russian Language -Fixed scopes for M4 -Rework NPS Environment
Added support Russian Language
-Fixed scopes for M4
-Rework NPS Environment
The aiming system has been redesigned Expanded all lenses Dynamic reticles created Fixed bugs with weapon attachments installation Fixed bug when bot couldn't kill dogs Fixed bugs with weapon animations
The aiming system has been redesigned
Expanded all lenses
Dynamic reticles created
Fixed bugs with weapon attachments installation
Fixed bug when bot couldn't kill dogs
Fixed bugs with weapon animations
So in this patch note we talk you about our last updates and future reworks and transitions. - Added PDA map, markers and upgrade player menu - Added PNV systems - Rework Animations - Full rework world with new graphic and optimization - builds, plants, details environment's, amb
So in this patch note we talk you about our last updates and future reworks and transitions.
- Added PDA map, markers and upgrade player menu
- Added PNV systems
- Rework Animations
- Full rework world with new graphic and optimization - builds, plants, details environment's, ambient, light.
- Rework Weather effects
- New 64 weapons type
- New weapon customization system with 18 types attachments for each weapon more then 450 units
- Added new bases and traders
- Expand player inventory system, new helmet kits, equipment, armor more then 100 units
- New deep AI system, AI solders can use covers, throw grenades, run away from danger situations, defense, attack by groups, surround, crouch, strafe in attack
- New deep and expanded real time, situational Spawner for AI
- Fixed very much gameplay bug's connected with consumables animations - eating, adrenaline, bandaging, use PNV, make attachments for weapons and other gameplay process and makes.
- Reworked all special effects unique grenades explosions, muzzles flashes, bullets impacts and other.
- Rework and fixed sound system
- Added AI tanks, and dogs flocks and RPG 7 with rockets
- Improved gameplay balance, added reputation system
- Improved ballistic and damage system
- Added fractions system with local reputation and dynamic relationships
- 5 unique factions with unique bases and own traders with self specifics in trading of attachments and weapons, armor
In patch 1.0 we're going to make a transition to Unreal Engine 5.5
- Rework detailing on the "Nanites"
- Transition light system on the "RTX" and "Lumen" systems
- Full rework special effects from Cascade to the Niagara system
- Rework Sound system to the "WWise"
- Fixed balance AI firing modes on all distances - Optimized shaders - Fixed Weapon camera positions - Fixed weapons loop sounds
- Fixed balance AI firing modes on all distances
- Optimized shaders
- Fixed Weapon camera positions
- Fixed weapons loop sounds
Fix Spawn Zone "Dominion" Tire II
Fix Spawn Zone "Dominion" Tire II
-A heavy equipment patrol has appeared -The planned spawn system has been fully implemented, now there will be enough opponents -Visual Ally Player Tags -Graphic improvements to the game world
-A heavy equipment patrol has appeared
-The planned spawn system has been fully implemented, now there will be enough opponents
-Visual Ally Player Tags
-Graphic improvements to the game world
Fix Spawn Zones
Fix Spawn Zones
This is a new quite weighty test patch and soon will be another patch to complete the exit from the closed Alfa version and the transition to "Open Beta version", in the next patch will be a detailed description of the big changes, as well as will be updated page with the trailer
This is a new quite weighty test patch and soon will be another patch to complete the exit from the closed Alfa version and the transition to "Open Beta version", in the next patch will be a detailed description of the big changes, as well as will be updated page with the trailer and screenshots.
- Inventory system rework - Inventory icons system - Radiation, Biohazard, Poisons - Fixed bugs - Unload mags
- Inventory system rework
- Inventory icons system
- Radiation, Biohazard, Poisons
- Fixed bugs
- Unload mags
Update 0.826 -New Environment detalisations -New AO render -fixed inventory bugs and weapons Attention: full wipe of loot
Update 0.826
-New Environment detalisations
-New AO render
-fixed inventory bugs and weapons
Attention: full wipe of loot
- fix ui inventory
- fix ui inventory
0.825 - Fix player upgdate menu - Improved consume items system - Fix AsVal
0.825
- Fix player upgdate menu
- Improved consume items system
- Fix AsVal
0.824 -Rework "Prefecture building", "Metro security room"
0.824
-Rework "Prefecture building", "Metro security room"
- Fixed spawn
- Fixed spawn
0.823 - Streaming optimization - Landscape optimization
0.823
- Streaming optimization
- Landscape optimization
0.822 - Textures fix
0.822
- Textures fix
0.821 - Fix balistic colliders - Fix streaming zone in "Tunel" - Landscape shader fix material
0.821
- Fix balistic colliders
- Fix streaming zone in "Tunel"
- Landscape shader fix material
0.82 - Fixed AI system - New location "Tunel" and rework "Hospital", "NPS" - Consumeble animation system
0.82
- Fixed AI system
- New location "Tunel" and rework "Hospital", "NPS"
- Consumeble animation system
0.819.2 - Level details fix - Streaming zones fix
0.819.2
- Level details fix
- Streaming zones fix
0.819 - AI updates - Rework indoors "Seversk 2"
0.819
- AI updates
- Rework indoors "Seversk 2"